Thinks

RSS

A stream of links and notes and pictures and articles on new technology, augmented reality, new media, cross-media, TV, mobile, Internet, artificial life, digital entertainment, social networking, inspiring art. That sort of cool stuff.

2ne1.com

 


Archive

Jun
4th
Thu
permalink

Can PS3 motion contoller deliver more than Wii remote-like interaction?

3rd Person augmented reality (1:15-2:40)
Looks cool in the demos but from a gameplay point of view it seems to be just an interative advance on the standard eyetoy interface. You would need to be looking at a reflection of yourself to actually appreciate the AR which restricts the types of gameplay somewhat.

1st person 3D pointer (2:40-3:00)
Works better than the Wii remote hereĀ  because you don’t have to have the end of the remote pointing towards the TV screen. Whether this works in reality is another question because there’s a large disconnect where you’re pointing the controller at your feet but looking at the screen to see what’s there!

3D manipulation (3:00-3:30)
Uses two PS3 motion controllers but it’s doing no more than two Wii remotes could do. Wii remote functionality for the PS3.

2D pointer (3:35-4:50)
“Finally we have an interface on a console that lets us do real-time strategies”. Maybe they haven’t used a Wii before. Wii remote functionality for the PS3, unless I have missed something.

Multiple 3D pointer control (5:08-6:00)
I think this interface provides some unique features that make this special. Unlike the flawed 1st person 3D pointer, you’re still looking at the screen, whilst you’re using the controllers to manipulate your character in this demo. Unlike multiple Wii remotes, the control you have is accurate and in 3D.

1st person 2D pointer (6:25-7:30)
The controllers are pointing at the screen for aiming so Wii remote functionality for the PS3.

Conclusion
The 3D character pose control interaction looks most promising as a new interface method. The others seem to be either me-too interfaces or gimmics