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A stream of links and notes and pictures and articles on new technology, augmented reality, new media, cross-media, TV, mobile, Internet, artificial life, digital entertainment, social networking, inspiring art. That sort of cool stuff.

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Archive

Jun
8th
Tue
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Violent video games are like peanut butter

Christopher J. Ferguson, PhD, of Texas A&M International University and guest editor of the Review of General Psychology special issue which examines positive uses of computer games for healthcare, mental development and mental healthcare; one article looked at whether video game violence can increase violence in individuals (concluding that they are harmless for the vast majority of kids but are harmful to a small minority with pre-existing personality or mental health problems. Like peanut butter.)

Read more at Science Daily

Jun
7th
Mon
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Autonomous flying quadrotor pulls off some deft stunts. Requires 20 fixed cameras to perform high resolution 3D location so not something you could easily deploy in the real world just yet.

(via Engadget)

May
21st
Fri
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Very good use of web camera AR to demo the Olympus PEN E-PL1 camera. Previewing the camera effects and showing the live image in the camera’s preview screen is pretty clever. Uses Total Immersion’s plug-in; try it at GetOlympus.

(via openAR)

Apr
28th
Wed
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Rapid Projection Mapping System written in vvvv, a visual programming interface for real time video synthesis. Designed to facilitate the handling of large media environments with physical interfaces, real-time motion graphics, audio and video that can interact with many users simultaneously.

Other visual media processing languages I’ve come across are Java-based processing (e.g. in GRL’s LASER Tag) and C++-based OpenFrameworks (e.g. in the Digital Graffiti Wall)

(via create digital motion)

Apr
21st
Wed
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The application of a bit of head (or baby) tracking a al Johnny Chung Lee to a couple of 46” plasma screens and some HD video and you have the most excellent virtual windows that are Winscape (via Augmented Reality Blog)

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Has Augmented Reality Peaked? Or are we on the Plateau of Immature Technology? Or about to dive through the Trough of Disillusionment of Garnter’s Hype Cycle? Or is Google Trends not the best measure? Watch this space… (in the meantime read more analysis at Games Alfresco)

Has Augmented Reality Peaked? Or are we on the Plateau of Immature Technology? Or about to dive through the Trough of Disillusionment of Garnter’s Hype Cycle? Or is Google Trends not the best measure? Watch this space… (in the meantime read more analysis at Games Alfresco)

Apr
14th
Wed
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HoloToy shifts perspective using (I assume) accelerometer information (rather than head/eye-tracking for perspective as seen on the DS and Android) giving a levelhead-like experience. Looks particularly good on the iPad. (via Games Alfresco)

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Bonfire augments your laptop experience using mounted cameras + pico projectors. Good ideas here from Intel Future Technologies Research and The Information School, University of Washington. (via Procrastineering)

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Twinkle from the University of Tokyo uses a portable projector with piggybacked camera to provide interactive animations on physical surfaces. More info in the New Scientist article.

Apr
6th
Tue
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Nokia’s Mixed Reality Future

The real future may be somewhat different (I sincerely hope so).

Comparing Nokia’s N97 promo to the reality that followed might help predict how they may eventually realise their vision. Check out this comparison by a (very unhappy) N97 customer.