September 2008
8 posts
4 tags
Magic Book
Very creative use of AR in a printed book - an excellent example of what you can achieve when artists and researchers collaborate. The best bit is that the AR element does not stand out as an artificial overlay but feels part of the book contents itself. Partly owing to the fact that the computer was was also hand-drawn and scanned in by the artist to create the animations. Another...
First example of AR on the iPhone
No official support of the camera means that the framerate is less than ideal. Nevertheless, the iPhone also provides multi-touch input which make interacting with AR content that bit more intuitive and natural. Note that you can also shake the phone to clear away the virtual objects you’ve added. This is based on the ARToolkit and is licensed by...
Augmented Reality Fishing Game
The Gizmondo lives on as a decent hand-held device for researching and developing augmented reality. Here is a fishing game demo that uses a map with less obtrusive marker system. I think it supports up to four players at once. Good idea to slow the pace of the game to match the technology (e.g. reduce motion blur and make tracking less critical). Not a good idea...
Art of defence, an Augmented Reality Handheld Game Idea on Vimeo
This one looked interesting. (Apologies for the poor quality and abrupt end.) Physical tiles allow you to define and interact with a play area. Placing a tile expands your play area to cover that tile. Drawing various pieces of information on the tiles enables you define the tile’s purpose and characteristics. I like the...
AR Tennis
Two player tennis game on mobile phones using AR. Two phones across a shared set of fiducial patterns and Bluetooth communications so they both know where the ball is. Studies were done to see if the AR aspect (seeing the opponent) was an important factor. Results supported my initial gut feeling of “Well, yes of course”; although having played it I now have suspicions...
Music is Math by Glenn Marshall is simple and beautiful visuals, procedurally generated from music. Written using Processing, an open source programming language evolved from ideas explored in the Aesthetics and Computation Group at the MIT Media Lab. More information on the artist at Butterfly.ie
Audio-Visual Art Talks
Two interesting talks on Power Panels: Robert Hodgin talks in Flash in the Can in Toronto 2008 on Processing with some cool visuals in Breaking Away and Zachary Lieberman talks on visualising voice in Making the Invisible Visible.