Thinks

RSS

A stream of links and notes and pictures and articles on new technology, augmented reality, new media, cross-media, TV, mobile, Internet, artificial life, digital entertainment, social networking, inspiring art. That sort of cool stuff.

2ne1.com

 


Archive

Feb
7th
Tue
permalink

3D printer provides woman with a brand new jaw.

In this operation, a 3D printed titanium scaffold was steeped in stem cells and allowed to grow biocompatible tissue inside the abdomen of the recipient. No detail was spared: it even had dimples and cavities that promoted muscle attachment, and sleeves that allowed mandibular nerves to pass through - plus support structures for dental implants the patient might need in future.

Impressive 3D printing!

Feb
3rd
Fri
permalink

Contact lenses let you see AR on lightweight glasses, in development by Innovega. A ‘special filter’ in the lens enables the eye to focus on projected wide field of view megapixel images projected on the inside of the glass, whilst not impairing your ability to focus on the real world (I think).

(via Viodi)

Jan
31st
Tue
permalink

Augmented reality manikin makes designing clothes easy.

The 3D tracked manikin and controllers enable the user to cut and shape the design on the manikin whilst previewing it on a screen. I was going to suggest that projecting the result in real-time on the manikin would be good but realised that it would only be useful for fabric on the surface!

The work has been done byAmi Wibowo and three other designers at Igarashi Design Project where they appear to have loads of interesting projects, such as:

  • Walky - Operating Method for a Bipedal Walking Robot through Personalized Gestures Expression of Fingers 
  • Push-pins - A Tangible Programming Interface Using Physical Tags for Home Automation
  • RoboJockey - real-time, simultaneous, and continuous creation of robot actions for everyone

(via One Per Cent)

Jan
20th
Fri
permalink
Mass-produced 3D printers about to hit the home market at $1300! Cubify appear to the the consumer arm of 3DSystems, who also have Botmill with kits and models for the homebrew/enthusiast market, printin3D selling models for the professional market, and Bits from Bytes geared towards the education market.
With Autodesk’s free 123D service that create 3D models from 40 still images the world is now officially printable.
It’s my birthday soon. Hint. Hint.
(via Cube™ - Cubify™)

Mass-produced 3D printers about to hit the home market at $1300! Cubify appear to the the consumer arm of 3DSystems, who also have Botmill with kits and models for the homebrew/enthusiast market, printin3D selling models for the professional market, and Bits from Bytes geared towards the education market.

With Autodesk’s free 123D service that create 3D models from 40 still images the world is now officially printable.

It’s my birthday soon. Hint. Hint.

(via Cube™ - Cubify™)

Dec
13th
Tue
permalink

Is the board and card game industry at a tipping point?

A very readable and most interesting 3-part blog series by Rob Bartel (designer and producer of video games with  Electronic Arts’ BioWare) about how the history of board & card games is intertwined with that of video games and what that may mean for the future of the board game industry. He recently branched out into board game design with Two by Two and promotional card games for the sports marketing industry.

  1. The first blog lays the groundwork with a broad history of the video game industry. It covers how video games shifted from being a novelty for adult tinkerers in 1972, to child’s play in 1985, to the genre-driven domain of teenagers in 1991, before finally reaching a tipping point in 2007 where it became a mainstream activity for people of all ages, genders, and backgrounds.
  2. The second blog overlays that analysis with the earlier starting but slower moving history of the board and card game industry and how it has shifted from adult leisure in 1883, to child’s play in 1963, to the genre-driven domain of teenagers in 1974, to where it is today.
  3. The final blog concludes with some bold predictions for where he thinks the board and card game industry is headed, in particular suggesting that the tipping point for board and card games has started in 2011.

Related:

    Dec
    8th
    Thu
    permalink

    PS3 Move + camera rig + projection mapping = impressive ‘immersive’ promotion for PS’s video store. The irony being that the actor would not feel immersed at all because all they see is a jumble of skewed projections. The three videos were produced by three different directors: (Memo AktenBarney Steel and Robin McNicholas)

    The PS3 Move controller tracks the camera’s position and orientation, which was fitted into an auto-levelling steadicam MK-V-AR rig (video example of use). 

    Based on my understanding from the explanation by Thomas English (the cameraman) and his scratch reel here’s what’s going on in a nutshell:

    The real camera is tracked in studio space and a virtual camera follows it in a wacky virtual 3D space. The view that this virtual camera sees is projected onto a virtual 3D model of the room. Virtual cameras in this space capture what they see (highly perspective-skewed projections that only make sense from the observer’s point of view, just like these 3D illusion pavement drawings) and these are sent to the projectors in the real room. The real camera sees the projections from their intended point of view. 

    The Move’s 3D tracking is impressive and looks like it could provide a very cheap virtual studio technology. 

    As an aside, it’s great to see more stuff being projected everywhere, such as on water and on toys. As projectors get smaller and cheaper expect to see more of it embedded in the environment. 

    (via ElectricTV)

    (Source: youtube.com)

    permalink

    Fashion shop Net-a-Porter.com goes Tesco AR. Well, similar principle, enabling customers to interact with the products sold on an on-line store. Here we see an evolution of the Tesco implementation where, for both technical and product/audience reasons, Net-a-porter have used NFT AR where as Tesco used QR codes.

    (via NET-A-PORTER: Augmented reality pop-up store fashion app promo | ElectricTV.com)

    Dec
    7th
    Wed
    permalink

    Toyota’s concept car is a touchsceen and does augmented-reality. Cool.

    (via Toyota Fun-Vii = Gamers FunCar | Thomas K. Carpenter)

    Dec
    2nd
    Fri
    permalink
    Body swap illusion can transfer you into a Barbie doll using the rubber hand illusion principle (here a description of the sensation)
Could this be the next next big thing for truly immersive gaming? Might have to be floating  in a tank in a tactile body suit but I think it would be worth it for the out of body experience.
Interestingly, this research used mirrors to test the effect of remotely viewing the procedure. Although successful, it does not appear to work when the mirror is replaced with a model even though the visual cues are similar. Something to do with mirror cells and our sense of self and/or the fact that some research has shown that it is not dependent on a visual representation. Either way, it looks like this effect could not enable a player to take ownership of a 3rd person game character body. Shame.
(via Karolinska Institute in Sweden virtual reality experiment creates Alice in Wonderland illusion | Mail Online)

    Body swap illusion can transfer you into a Barbie doll using the rubber hand illusion principle (here a description of the sensation)

    Could this be the next next big thing for truly immersive gaming? Might have to be floating in a tank in a tactile body suit but I think it would be worth it for the out of body experience.

    Interestingly, this research used mirrors to test the effect of remotely viewing the procedure. Although successful, it does not appear to work when the mirror is replaced with a model even though the visual cues are similar. Something to do with mirror cells and our sense of self and/or the fact that some research has shown that it is not dependent on a visual representation. Either way, it looks like this effect could not enable a player to take ownership of a 3rd person game character body. Shame.

    (via Karolinska Institute in Sweden virtual reality experiment creates Alice in Wonderland illusion | Mail Online)

    Dec
    1st
    Thu
    permalink

    Tiny 3D Printed Car! (With Moving Wheels)

    The Objet Eden 3D printer can deposit  two build materials and a removable support at the same time enabling something like this car with functioning wheels and axles to be printed in a single step with no assembly required. 3D printing and 3D scanning is transforming the toy industry.

    Read the full blog post for more info and the STL file to print one yourself (or more likely get Industrial Plastic Fabrications to print for you).

    Related, Cambridge University have just succeeded in inkjet-printing graphene electronics. Graphene is a wonder material with potentially amazing electrical and structural qualities.

    (via ObjetBlog)

    (Source: youtube.com)