PS3 Move + camera rig + projection mapping = impressive ‘immersive’ promotion for PS’s video store. The irony being that the actor would not feel immersed at all because all they see is a jumble of skewed projections. The three videos were produced by three different directors: (Memo Akten, Barney Steel and Robin McNicholas)
The PS3 Move controller tracks the camera’s position and orientation, which was fitted into an auto-levelling steadicam MK-V-AR rig (video example of use).
Based on my understanding from the explanation by Thomas English (the cameraman) and his scratch reel here’s what’s going on in a nutshell:
The real camera is tracked in studio space and a virtual camera follows it in a wacky virtual 3D space. The view that this virtual camera sees is projected onto a virtual 3D model of the room. Virtual cameras in this space capture what they see (highly perspective-skewed projections that only make sense from the observer’s point of view, just like these 3D illusion pavement drawings) and these are sent to the projectors in the real room. The real camera sees the projections from their intended point of view.
The Move’s 3D tracking is impressive and looks like it could provide a very cheap virtual studio technology.
As an aside, it’s great to see more stuff being projected everywhere, such as on water and on toys. As projectors get smaller and cheaper expect to see more of it embedded in the environment.
(via ElectricTV)
(Source: youtube.com)